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ULTIMATE FRISBEE ULTIMATE FRISBEE

ULTIMATE

En esta unidad trabajaremos sobre el reglamento y las técnicas de lanzamiento y recepción de este deporte.

1. Información sobre el Ultimate frisbee.

Rules

Ultimate, also and originally known as ultimate frisbee, is a low-contact team sport played with a flying disc. 

Ultimate was developed in 1968 by a group of students at Columbia High School in Maplewood, New Jersey.

The playing field: Rectangular (64 meters by 36 meters), with an end zone at each end (18 meters each). That is, 100 meters total.

 

Each point begins with both teams lining up on the front of their respective end zone line. The defending team throws the disc (called the pull) to the attacking team.

Pincha aquí para ver como se saca.

Points are scored by passing the disc to a teammate in the opposing endzone. The disc must completely cross the goal line and the receiving player must keep at least one foot in the endzone for the goal to count.

Pincha aquí para ver como se marca un punto.

 

You can pass the disc between teammates in any direction but you’re not allowed to run with the disc. In fact, once you cacth the disc you must stop immediately, you are then allowed one step in any direction to throw the disc. A violation of this is called a "travel".

The defending team will try and stop the attacking team by blocking discs in the air, intersecting the disc or forcing their opponents to either drop the disc or throw it out of bounds. If this happens the opposing team will gain possession of the disc.

Spirit of the game: Ultimate emphasizes sportsmanship and fair play. Competitive play is encouraged, but never at the expense of the respect between players, observation of the rules or the enjoyment of playing the sport.

Each player is responsible for calling his or her own fouls and for resolving any disputes that might arise. Even at the highest level of Ultimate, there is no offical referee.

 

Substitutions: Substititutions can only be made after scoring a point, or if a player is injured during a point.

 

Contact: The sport is considered non-contact. If there is contact between two players, the result is a foul. Picks and other obstructions are also prohibited by the fules.

 

Fouls: When there's contact between players, the result is a foul. If the foul causes a turnover, the attacking team remains in possession of the disc and play is restarted.

Throwing techniques

There are two basic throws in Ultimate frisbee, the Backhand and the Forehand.

Backhand throw

Pincha aquí para ver el backhand throw.

The easiest and probably most commonly used throw. It is the most generic and natural way to throw a disc. You will put your thumb on top of the disc and the rest of your fingers on the bottom or put your index finger along the rim of the frisbee with three fingers on the bottom. 

If you are a right handed you would stand straight up, twist to the left, bend your wrist and elbow in front of you so they are in front of the disc. Then un-do all of that as you step with same foot as the throwing hand in one steady motion releasing the disc. Try to keep the disc as level as possible and to give it spin. Remember that most of the spin comes from bending your wrist then snapping it. 

 

Forehand throw(Flick)

 Pincha aquí para ver el forehand throw.

 Put 2 fingers (Pointer & middle) under the disc and your thumb on top. You can spread these fingers apart or put together.

 Keeping the disc parallel with the ground is really important. The key element to the flick throw is the spin you put on the disc.  Do this by pulling your wrist as far back as it will go and snapping it forward while bringing your arm through the motion.

Catching techniques

There are two basic catching techniques that every Ultimate Frisbee player must master:

Pancake Catch
The pancake catch, also known as clap catch, is the easiest and most effective catch in Ultimate. By using two open and outstretched hands the player will clap so that the disc is caught in between.

 When attempting this, keep your hands in front of and close to your body with both hands at right angles to gather the disc. You have to use this catch when the disc is between your waist and your chin.

 Rim catch

Also known as crab catch It’s best used for the below the waist and above the chin throws. You can use one or two hands. However, by catching the disk by the rim, you might allow it to have a tendency to spin out of control and out of your hands.

 When the disc is above the chin, catch it with your hand thumb down.

  When the disc is below your waist execute it thumb up.

 

 Watch this video to see these techniques very well explained and performed:

Pincha aquí para ver la ejecución de estas técnicas.

2. Actividades evaluables de la unidad.

Actividad evaluable 1

Actividad evaluable 2

BADMINTON BADMINTON

BADMINTON

1. Información sobre Badminton

RULES

Badminton is a racket sport played using rackets to hit a shuttlecock across a net. The modern game of badminton developed in the mid-19th century in British India as a variant of the earlier game of battledore and shuttlecock. ("Battledore" was an older term for "racket".).

The shuttlecock is a feathered or (in informal matches) plastic projectile which flies differently from the balls used in many other sports. In particular, the feathers create much higher drag, causing the shuttlecock to decelerate more rapidly.

        Shuttlecocks                                      Badminton racket

The most common forms of the game are "singles" (with one player per side) and "doubles" (with two players per side).

 
           Doubles                                                        Singles

 

The court is rectangular and divided into halves by a net. The doubles court is wider than the singles court, but both are of the same length. The full width of the court is 6.1 metres, and in singles this width is reduced to 5.18 metres. The full length of the court is 13.4 metres.

The service courts are marked by a centre line dividing the width of the court (green), by a short service line at a distance of 1.98 metres from the net (red), and by the outer side and back boundaries (blue). The net is 1.55 metres high.

 

 

 RULES:

Serving

When the player serves, the shuttlecock must pass over the short service on the opponents' court or it will count as a fault. The server and receiver must remain within their service courts, without touching the boundary lines, until the server strikes the shuttlecock.

At the start of the rally, the server and receiver stand in diagonally opposite service courts. The server hits the shuttlecock so that it would land in the receiver's service court.

In singles, the server stands in their right service court when their score is even, and in their left service court when their score is odd. (see the picture below).

                Server’s score is even                                         Server’s score is odd

The whole shuttlecock must be below 1.15 metres from the surface of the court (below the waist) at the instant of being hit by the server's racket,

 

  

Scoring

Points are scored by striking the shuttlecock with the racket and landing it within the opposing side's half of the court.

Each side may only strike the shuttlecock once before it passes over the net. Play ends once the shuttlecock has struck the floor or if a fault has been called.

A match is the best of three games (the winner is the player who first wins 2 sets).

Each game is played to 21 points, with players scoring a point whenever they win a rally regardless of whether they served.

If the score reaches 20-all (both players have 20 points), then the game continues until one side gains a two-point lead (such as 24–22), except when there is a tie at 29-all, in which the game goes to a golden point. Whoever scores this point will win.

TECHNIQUE

BADMINTON STROKES

Badminton offers a wide variety of basic strokes, and players require a high level of skill to perform all of them effectively. However, we are going to simplify this in just four cathegories:

  • Forehand.
  • Backhand.
  • Overhead.
  • Underhand.

The choice of stroke depends on how near the shuttlecock is to the net, whether it is above net height, and where an opponent is currently positioned.

 

Forehand and backhand.

 

All strokes can be played either forehand or backhand. A player's forehand side is the same side as their playing hand: for a right-handed player, the forehand side is their right side and the backhand side is their left side. Forehand strokes are hit with the front of the hand leading (like hitting with the palm), whereas backhand strokes are hit with the back of the hand leading (like hitting with the knuckles).

 

Backhand                             Forehand

 

Overhead and underhand.

 

When the shuttlecock is well below net height, players have no choice but to hit upwards back to the opponents' court with the underhand technique.

  

When the shuttlecock is above net height, players will hit with the overhead technique.

 

2. Actividades:

Actividad sobre el reglamento

Actividad sobre la técnica

3. Tarea evaluable

BADMINTON

BASEBALL BASEBALL